Draft Grid
Click any empty cell (·) to log who was drafted there. Your column is highlighted green and locked solid at rounds 5 and 10 (your two confirmed keepers, Puka Nacua and Luther Burden III — not editable). Amber dashed cells are the other 9 teams' confirmed keepers, pulled from the official 2026 draft order sheet. Any other filled cell (a real logged pick) is also clickable if you need to fix a mis-click or swap in the right name, every non-keeper cell can be edited or cleared via "Clear this pick" in the picker.
Your Roster
BENCH
Available Players
NEED open starter slot DEPTH still useful bench EXCESS position filled — value still shown, just dimmed · 🔥 = position running hot already 🚨 = run risk, likely gone before your next turn · 🔴 = high injury/suspension/legal risk (value docked 10%) 🟡 = medium risk (flagged, no discount) — hover a flagged name for the reason · 🥶 = tough playoff schedule (wks 15-17) 🍀 = favorable playoff schedule — hover for opponents · "Pts" = modeled season point estimate for this league's scoring, for comparing real deltas between players · "Taken" button = another team drafted this player (e.g. a day-of trade) and you don't know or care which team/round — removes him from your pool everywhere without touching the grid; undo any time from the "marked taken elsewhere" bar above the player list.
| # | Player | Pos | Tm | Pts |
|---|
Board Methodology
Pure Rank (the
Risk flags (🔴 high / 🟡 medium, hover any flagged name for the reason) are a curated, non-exhaustive list of players with an active injury, suspension, or legal situation as of July 2026 - most of the player pool has no notable story and isn't flagged. High risk applies a straight 10% value discount everywhere on the board (Pure Rank and Best For You both), since it's a real fact about the player, not something tied to your specific draft situation. Medium risk is shown for awareness but isn't discounted, since it's more of a "watch this" than a quantifiable hit.
Best For You (default sort) adjusts that live as the draft goes, using four layered signals: (1) a scarcity multiplier tracks how much of each position has already been drafted league-wide versus a typical 10-team target, so a position that's already gotten run on becomes more valuable even if the remaining names look ordinary (flagged with 🔥) — this is reactive, it only sees picks that already happened; (2) a run-risk signal looks forward instead of back — it counts how many true starter-tier players are left at each position and compares that to how many total picks (by anyone) happen before you're on the clock again, and flags a position 🚨 if it's genuinely at risk of being cleared out before your next turn; (3) a need multiplier checks your own roster — players who fill a genuinely open, single-path starter slot (like an empty WR3) get the biggest boost (NEED), useful bench depth gets a smaller boost (DEPTH), and players past useful bench depth get dimmed rather than hidden (EXCESS) in case a stud slides or a handcuff is worth it late; (4) a lingering-need escalator adds extra weight to that NEED boost the longer a hard, single-path slot (not one only reachable via FLEX/OP) stays empty past round 6, so the tool won't keep deferring a real starter need in favor of a speculative stash pick round after round. The "Recommended next pick" banner is always the #1 player by this combined score. Treat this as a strong starting point, not gospel — trust injury news and in-draft runs over the sheet.
Playoff SOS (🥶/🍀 next to a player's team) looks at each team's real, published weeks 15-17 opponents (your league's playoff weeks) and rates the stretch tough or favorable based on the average 2026 season win-total line of those three opponents (🥶 if the average is 9.5+, 🍀 if it's 7.5 or below). Hover any flagged team for the exact opponents. This is a tiebreaker signal, not a hard rule — a clearly better player is still the right pick over a marginal SOS edge.
Bye-week collision warning (shown above your roster) checks your filled STARTER slots live and flags it if 2 or more starters share the same bye week, since that's the scenario that actually costs you a lineup spot. It ignores bench byes on purpose — those don't hurt you.
Est. points ("Pts" column) is a modeled season projection calibrated to this league's exact scoring (6pt passing TD, 0.5 PPR, OP slot), fit from ESPN's own projections for your 14 rostered players. QB/RB/WR use a real regression line; TE/K/DST are anchored-slope estimates since there wasn't enough real data to regress. Treat it as a same-language way to see the real gap between two players, not an official projection.
# column) is now value over replacement (VOR): each player's score is their modeled season points minus what a replacement-level player at that position would score (roughly the last realistic starter, e.g. QB20/RB24/WR36/TE14). Because it's built directly from the points model, which already knows your league pays 6 points a passing TD and lets you start a 2nd QB in the OP slot, elite QBs now rank where their real point advantage says they should, instead of relying on a hand-tuned QB boost layered onto a generic industry ranking.Risk flags (🔴 high / 🟡 medium, hover any flagged name for the reason) are a curated, non-exhaustive list of players with an active injury, suspension, or legal situation as of July 2026 - most of the player pool has no notable story and isn't flagged. High risk applies a straight 10% value discount everywhere on the board (Pure Rank and Best For You both), since it's a real fact about the player, not something tied to your specific draft situation. Medium risk is shown for awareness but isn't discounted, since it's more of a "watch this" than a quantifiable hit.
Best For You (default sort) adjusts that live as the draft goes, using four layered signals: (1) a scarcity multiplier tracks how much of each position has already been drafted league-wide versus a typical 10-team target, so a position that's already gotten run on becomes more valuable even if the remaining names look ordinary (flagged with 🔥) — this is reactive, it only sees picks that already happened; (2) a run-risk signal looks forward instead of back — it counts how many true starter-tier players are left at each position and compares that to how many total picks (by anyone) happen before you're on the clock again, and flags a position 🚨 if it's genuinely at risk of being cleared out before your next turn; (3) a need multiplier checks your own roster — players who fill a genuinely open, single-path starter slot (like an empty WR3) get the biggest boost (NEED), useful bench depth gets a smaller boost (DEPTH), and players past useful bench depth get dimmed rather than hidden (EXCESS) in case a stud slides or a handcuff is worth it late; (4) a lingering-need escalator adds extra weight to that NEED boost the longer a hard, single-path slot (not one only reachable via FLEX/OP) stays empty past round 6, so the tool won't keep deferring a real starter need in favor of a speculative stash pick round after round. The "Recommended next pick" banner is always the #1 player by this combined score. Treat this as a strong starting point, not gospel — trust injury news and in-draft runs over the sheet.
Playoff SOS (🥶/🍀 next to a player's team) looks at each team's real, published weeks 15-17 opponents (your league's playoff weeks) and rates the stretch tough or favorable based on the average 2026 season win-total line of those three opponents (🥶 if the average is 9.5+, 🍀 if it's 7.5 or below). Hover any flagged team for the exact opponents. This is a tiebreaker signal, not a hard rule — a clearly better player is still the right pick over a marginal SOS edge.
Bye-week collision warning (shown above your roster) checks your filled STARTER slots live and flags it if 2 or more starters share the same bye week, since that's the scenario that actually costs you a lineup spot. It ignores bench byes on purpose — those don't hurt you.
Est. points ("Pts" column) is a modeled season projection calibrated to this league's exact scoring (6pt passing TD, 0.5 PPR, OP slot), fit from ESPN's own projections for your 14 rostered players. QB/RB/WR use a real regression line; TE/K/DST are anchored-slope estimates since there wasn't enough real data to regress. Treat it as a same-language way to see the real gap between two players, not an official projection.